![]() ![]() This container is transformed in 3D space by the IN2AR detection system which also uses the feed from the Camera ANE to work. All the 3D scenes are children of a main 3D container. The second layer contains all the 3D content that is rendered by Awa圓D. It's a Starling instance that only contains one image with a texture whose BitmapData is constantly being updated. We're using three Stage3D layers, the first layer is the one that displays the output from the camera extension. We're making use of distriqt's Camera ANE because we got better performance this way, we also tried using VideoTexture, but the Camera ANE worked better. This video tutorial from Lee Brimelow is a pretty good place to start: Integrating Starling and Awa圓D. You need to make use of a Stage3DProxy and a Stage3DManager. ![]() We have some experience with IN2AR and we can assure you it's doable.
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